Friday, January 18, 2019

Saxon Fyrd Unit and Entire Wing of Battle of Hastings

Finally finished the Saxon Fyrd unit I was working on which finishes off one wing of the Saxon line for the Battle of Hastings game.  Nothing new, but here it is anyway.




That means that I've finished one entire wing of the battle for each side.  Here are some shots of the left wing/right wing of the Norman/Saxon lines for the Hastings game I'm working on.








The Fyrd right wing of the battle line.




The Breton (Norman) left side of the battle line which you've already seen, but I thought I would post another picture anyway.


Onto the first half of the middle, which for the Normans means a repeat of the above units and for the Saxons two more Huscarl units (I did the first one a while back).

6 comments:

  1. Awesome work! The do look good en masse. I can't wait to see the final layout. By the way, did you say you were going to use Neil Thomas' AMW rules for this? Do you have a target convention where you are going to showcase this?

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  2. Thanks! They do look better en masse than individually, I think that's true regardless of the scale of the crafted miniatures. They just look better in large groups.

    I actually could use AMW for this given how I based them, but I think I would need to add some additional "chrome" rules specific for the actual Battle of Hastings, especially in terms of command and control which AMW obviously doesn't really have. I'm not one for true "simuluation" in wargaming per se, but I do like to include supplemental rules to capture the specific challenges or events that occurred in the actual battle. For example the Saxon players' ability to maintain their shield wall and not impulsively charge down the hill at the faux retreating Normans, and the Norman players' ability to goad the Saxons into charging down the hill and break their lines IMO should be included in the game in some way. So what may happen is that I use something like AMW for the core combat and movement mechanics, and then add in some different "morale" or "command and control" rules that illustrate the challenges for the commanders at the Battle of Hastings.

    My hope is that I can get this entire thing done in time for Barrage in September, but I really don't think I can make it, but I'm going to try. If not Barrage, then Cold Wars in 2020.

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  3. Not really sure what I'm going to use. I prefer figure/stand removal systems, but with only 4 bases per unit, a set like AMW is probably a good choice. Might of Arms is also pretty good for convention games, but there are typically a lot of counters on the table, which I don't like. If I did use AMW I would probably use a unit list to keep track of hits on the unit, rather than putting something on the table. I might do some variant of Arrayed for Battle! as obviously 1) I know it really well, and 2) the die rolling mechanic is really simple and good for convention games. That said, it's really designed more for an earlier period of warfare, but I think I could tweak it to fit Dark Ages without too much trouble. But the easiest thing to do would be to use AMW with a couple of additional rules.

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  4. These look fantastic. I love the bases. Really old school feel.

    Can you share your recipe and some hints on how you did the bases on these and the barren brown bases on your orcs and Alexandrian successors?

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