First up, he needed four men-at-arm types (prototypical Fighters in other words). I did something new with them, I used a split bead to make shoulder plates for their plate mail armor and I really love how it turned out. I've done heavily armored characters in the past, but they always looked a little too much like Iron Man in the beginning of the first Iron Man movie ... too big and clunky. These guys I think turned out great.
Next up, he needed two Acolytes (Clerics in other words). The only thing I did differently on these was to cut the shoulders at an angle (actually, I did that on the Fighters above as well) and instead of putting in the split bead as a shoulder protector, I used a tile spacer and gave them leather shoulder pads. They look better on the female figure than the male, but I doubt I will do the shoulder pieces like this again in the future. I may taper the shoulders, but only if I'm going to use the split beads for shoulder protection. If I use tile spacers, I probably won't taper the shoulders. Anyway, here they are, I'm particularly fond of the female figure. Also, I made them both have shaved heads ... they are priests after all, shows their devotion.
I did a different paper piece for their neck covering as well, what I was hoping to accomplish was to have a high collar that essentially covered their mouths. It worked out better on the female figure than the male one, but I'm happy with each. His holy symbol (in his left hand) turned out pretty good too, but his pose is a bit static and boring. I really like the female figure, she turned out great. I won't show the back picture because all you can really see are their cloaks, which is really boring.
Next figures are two apprentice wizards (Magic-users in the game). I went a little crazy with the scrolls on these two, but I really like how they both turned out. His pose is a bit more dynamic in terms of casting, but her reading the scroll I think looks really cool.
Thom also needed a couple of pickpockets (Thief characters in the game). I love how both of these turned out. I got a lot of movement with the female figure with her swirling cloak, but the male looks very cool too. I did something with his face that you can't see in the picture which was, because it is so far back inside his hood, to paint the entire face black and then just have the lower part of his mouth and jaw painted with the flesh tone. His eyes remain in the blackness of the shadows of the inside of the hood but I painted the whites of his eyes. It looks really cool and eerie. Other than that, nothing new really construction wise except to go with exaggerated and large hoods for their cloaks because ... well ... they are supposed to be pickpockets and men and women of the dangerous city streets.
Finally, he wanted two "jack of all trades" who could stand in for a Fighter, Thief, or other more "generic" character type. I decided to do two lightly armored archers as this would also allow people who wanted to play a less heavily armored and melee-focused Fighter if they wanted to. Nothing really new here, I stuck with the archer poses that I think work the best. Kept both of these figures very simple, although I did want them to look quite different from one another so I made their armor different. Also, I got a tube of plain, unpainted wooden beads of three sizes, small (the size of her face), medium (the size of her helmet), and large (the size of the female Fighter's helmets). Anyway, having this medium size bead really worked well in terms of giving her a smaller, and lighter armor-wise looking helmet, which is what I was going for.
All that's left, if I get around to it, is to do the alter mimic. If that doesn't happen, it's not the end of the world. I got everything else done, and I'm pleased with the result. Here's hoping they get a warm reception at the Con!